Hey there. im trying to spawn my blueprint character to face the normal direction of my HDA point. Using normal to decide the rotation of static mesh works but that doesn't seem to be the case for blueprint.
Am i doing something wrong or is this not supported yet?
Thanks!
Help: blueprint instance of HDA does not rotate with N
1213 0 0- agatha
- Member
- 1 posts
- Joined: March 2017
- Offline
-
- Quick Links