Hi,
I have created FLIP simulation with air bubbles. When I create the polygon surface using average position, I get what I want but not bubbles. If I use spherical method, i get bubbles but I loose surfaces from areas where it should be. How can I improve quality so it captures missing areas, voxel scale not do that?
Thx
Particle Fluid Surface with air bubbles
1272 0 1- mihatsu
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