Particle Fluid Surface with air bubbles

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Hi,

I have created FLIP simulation with air bubbles. When I create the polygon surface using average position, I get what I want but not bubbles. If I use spherical method, i get bubbles but I loose surfaces from areas where it should be. How can I improve quality so it captures missing areas, voxel scale not do that?

Thx

Attachments:
particles.png (937.5 KB)
avarage_position.png (210.8 KB)
spherical.png (224.0 KB)
settings.png (67.2 KB)

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