Houdini Engine Geo to Maya (Possible Normal Issue)

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Hey All,

I am very new to Houdini and I am running into an issue when exporting a sim from Houdini to Maya I am getting this what I can only assume are black flipped normals and I am not sure how to fix it.
I attached a pic just so yall see what I am seeing.

Looking forward to your answers.

Best,

H

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How are you importing the mesh into Maya? Are you using the Houdini Engine plugin?
Edited by johnmather - July 12, 2020 12:28:25
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johnmather
How are you importing the mesh into Maya? Are you using the Houdini Engine plugin?

Yes I am using Houdini Engine to import into Maya.
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Is “Preserve mesh hard edges” checked in the asset node?
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johnmather
Is “Preserve mesh hard edges” checked in the asset node?

Hey John, Yes “Preserve mesh hard edges” is checked on.

P.s this is the video I was following you guys posted on your website on how to use Houdini Engine with Maya, and even in the tutorial they had the same issue as mine but didn't explain how they got rid of it.

https://www.sidefx.com/products/houdini-engine/plug-ins/maya-plug-in/ [www.sidefx.com]

Thanks!

H
Edited by Hermon - July 14, 2020 21:13:20
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There is a way.
https://ddankhazi.com/2020/08/26/hard-edge-data-from-houdini-to-maya/ [ddankhazi.com]
Cheers, D
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