I've been looking for a solution for this for a while now but no luck so far.
Is there a way to control the intensity of a mountain deform by something like a ramp or “weight map” ? Coming from Softimage I suspected this would be a piece of cake, but it smells like I need to learn VEX code to do something as basic as this.
I created a “distance along geometry” mask that looks like its what I need, but I can't find a way to use in a point VOP or mountain deform.
Thanks,
R.
control deform with mask
4822 6 3-
- toonafish
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- toadstorm
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Unfortunately Houdini doesn't have out of the box per-point-weighted blend shapes, but they're not too hard to throw together yourself.
Assuming you have a point attribute called @weight or @mask or whatever and a base pose in input0 and the deformed pose in input1 of a Point Wrangle:
Assuming you have a point attribute called @weight or @mask or whatever and a base pose in input0 and the deformed pose in input1 of a Point Wrangle:
vector P2 = point(1, "P", @ptnum); @P = lerp(@P, P2, @weight);
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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