Which technique does the trick

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So I have 2 versions of this retro refrigerator I'm trying to model.

One I can't get the bottom straight without affecting everything else (boolean/bevel) and the other is not quite what I want but seems to get the right shape. Any tips on how to take the first version but make the bottom of the fridge squareish..

the one with the boolean gives me the best result aesthetic wise but I can't get the bottom straight without affecting everything else (ie edge loop)

Also in the first one how do i get the boolean to affect tge edge of the cut ?




Edited by plabill23 - Aug. 13, 2020 08:31:38

Attachments:
2020-08-12 (3).png (375.0 KB)
2020-08-12 (2).png (673.8 KB)
2020-08-12.png (382.3 KB)
2020-08-12 (1).png (718.8 KB)

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It would help if you could post a reference image/sketch of what you're trying to achieve.
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eikonoklastes
It would help if you could post a reference image/sketch of what you're trying to achieve.
i have 4 images attached above. Did they not post??
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eikonoklastes
It would help if you could post a reference image/sketch of what you're trying to achieve.





Attachments:
2020-08-12 (3).png (375.0 KB)
2020-08-12 (2).png (673.8 KB)
2020-08-12 (1).png (718.8 KB)
2020-08-12.png (382.3 KB)

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331 posts
Joined: April 2018
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plabill23
eikonoklastes
It would help if you could post a reference image/sketch of what you're trying to achieve.
i have 4 images attached above. Did they not post??

They posted, but they're not helpful in understanding what your intended goal is. Do you just want a flat base? You can just clip the bottom (with a Clip SOP).
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