For example, I want to select a bunch of static mesh assets in UE4, and use Houdini to generate low-res mesh LODs or collisions to overwrite original assets.
Is there any way to do this currently?
Can I use Houdini Engine as a batch assets proccessor in UE4
1848 2 1- EricSheng
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- hektor
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- Len
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I don't think you'll ever get an HDA alone to overwrite the original assets but otherwise that should all be do-able from a single HDA using a multi-parm input, among other techniques. You'll need to make sure the HDA is an object-level one, not SOP, as you need distinct objects generated in UE, not a merged single one.
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