Houdini engine for ue4, automatically bake blueprints
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hi, everyone, i'm new to houdini and houdini engine for ue4. I use houdini make a hda that produces buildings. There are some parameters that i can change such as the building height, the size of windows to make different building models. I import the hda to UE4, and I can bake the output building as blueprint and use the blueprint later. My problem is how can i bake many building blueprints automatically with different parameters so that i have a lot of different building assets. i know i can use for loop in houdini and produce lots of buildings, but in ue4 these buildings would be bake into one blueprint which is not what i want. Can someone teach me how to achieve that? many thanks
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