Vellum Hair-Collision Issue

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Hi,

I wanted to create a hairstyle and add physics to it like wind and rain and see if I could export this to unreal enige. This is for my last year grad work.

But I keep have a problem that part of the hair clip through the head of my character. I'm using the guide deform with a animated skin and guide deform simulation. I haven't changed much in the sim node only added a more stiffness in the bend, lowered the gravity to 0,-1.3, 0), added wind that changed direction.
3.5and drag changed to 8 and 0.8.

I'm forgetting something that need to happen like a constraint or something else?

I appreciatie all the help i get .

Attachments:
problem.PNG (629.6 KB)
problem 02.PNG (918.5 KB)

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will be easier to diagnose if you post a hip file. you might need subsamples in the solver, fix the collision geometry, etc...
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Pelos,

Here is my Houdini file.
i'm working on the rain effect now, so there are empty node in there.
also i you have other feedback that can be improved on please let me know.

Attachments:
hairstyle02.hipnc (3.4 MB)

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any luck?
https://www.youtube.com/channel/UC4NQi8wpYUbR9wLolfHrZVA [www.youtube.com]
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