remove antialiasing in the viewport

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Hello all,
Is there a possibility to work without antialiasing in the Viewport Scene view?
I found it 10 times much easier to work on a mesh than with antialiasing .
I feel a little blurry and don't need that thing.

Difference between with and without is really clear.

Anybody has a solution?
Greetings
Fred

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No there's not, because the wire is actually part of the polygon, not a line. However you can increase the visibility of the wire by increasing the Wire Blend display option on the Geometry tab of the display options.
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Thank you Twod: Wireblend display is really helpful, I didn't play with it yet.
I needed something like this to relax my eyes.

I'm still missing my old softimage , with your help it will be better for houdini

Thanks again,
Fred
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Same feeling as you. Coming from 3DS, I love the sharp aliased line... But I cannot disable it.
I tried to play with 3D parameters in Nvidia Panel in my CG. But nothing...
Interesting thing : the no aliasing is here in houdini, you can see it when you add and object by clicking on "box" for example, then you have to place it : the cube appears in red waiting for being placed into scene, and at this precise step it's NOT antialiased !!!

Side FX please : set a option to disable this please !
Edited by Pacman972 - Jan. 23, 2021 15:10:54
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You can set the antialiasing to higher value. Plus, as twod answered: change the wire blend to 1 and I did also change the wire width to 1.5
And thats very precise and good at the end
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Old topic, but some news :
As there is still no option to fully disable aliasing in Houdini, I've found a way to "cheat" and disable aliasing in Houdini (tested on H20).
Do this :
-add an environment light in your scene
-enter inside your geometry node (doesn't work outside)
-enable "high quality lighting with shadows" in display option tab (right corner panel on your viewport)
-Use these view modes only :
.shaded bouding box
.wireframe (good)
.wireframe ghost (my favorite)
.hidden line invisible
.hidden line ghost
This might work.
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