Remove overlapping primitives
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- stinzen
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- Konstantin Magnus
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- stinzen
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- Konstantin Magnus
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I see, how about this:
- triangulate2d: silhouette: *, remove outside of silhouette
- divide: remove shared edges
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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- albinioni
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- stinzen
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- stinzen
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- albinioni
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- Aizatulin
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- Konstantin Magnus
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Filtering by distance is probably faster. And sharing your actual geometry is, too.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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- Aizatulin
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