Vertex Animated Mesh RBD from Houdini to Unreal Issue

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Hello, I am trying to learn the Houdini to Unreal pipeline, and I got the assets to export and kind of working in unreal. The issue I am seeing is that when the mesh is destroyed the pivot point of each chunk looks to be way way of, and the pieces fly around crazily
The tutorial I followed to learn from was this one
https://vimeo.com/357970428/3eda722f97 [vimeo.com]
I have the hip file located on google drive here
https://drive.google.com/file/d/1ckdagXEpsJgUDbMQDfWxH3UdIvuI9-FC/view?usp=sharing [drive.google.com]
Here is a video showing the results in Unreal



Thanks in advance.
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Ah I figured it out. It was my import settings wiping out the vertex color.
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