Hi,
I am a bit new to Houdini and got stuck trying to UV layout over multiple UDIMs. The UV Layout sop doesn't quite do what I want. Because I plan to texture my asset in Substance Painter and SP doesn't work with UV islands spanning over miltiple UDIMs I need a layout that respects the individual UDIM borders and doesn't place islands where they cross any given border. At the moment the UV Layout sop just places the islands randomly, many of them over two or even three UDIMs. I cannot seem to find a way (a button for this would be nice) to make houdini respect UDIM borders .
Am I missing something?
cheers
Guillaume
Houdini 17 UV Layout problem
6590 6 1- MrWyatt
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- coldpizzapunk
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- Nicolas Longchamps
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- inversionstudio
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Hi there, could someone elaborate on this, as I am getting the same errors from substance painter and the udims are not overlapping as they were done procedurally with houdini 18.5 and the mesh seems to open in other applications.
SP error:
Errors have been found while splitting meshes per UDIM tile:
Mesh 'ship_aa_FINAL_EXPORT' has a face spanning across multiple tiles: UV Tile 2, 1 (UDIM 1013) with vertex at U=3.2322, V=1.38228
Is there a way to scale each udim tile locally?....this is my last option tbh. I dont want to go in and manually select all the uv's for each tile and then scale down using uvedit node as I might miss out some uv islands. Is there a way to sale udim tiles within houdini procedurally?
Thanks
SP error:
Errors have been found while splitting meshes per UDIM tile:
Mesh 'ship_aa_FINAL_EXPORT' has a face spanning across multiple tiles: UV Tile 2, 1 (UDIM 1013) with vertex at U=3.2322, V=1.38228
Is there a way to scale each udim tile locally?....this is my last option tbh. I dont want to go in and manually select all the uv's for each tile and then scale down using uvedit node as I might miss out some uv islands. Is there a way to sale udim tiles within houdini procedurally?
Thanks
- Midphase
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I created a tutorial series on UDIM preparation for Substance Painter. You can watch it here, it might address some questions.
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- marks
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inversionstudio
Hi there, could someone elaborate on this, as I am getting the same errors from substance painter and the udims are not overlapping as they were done procedurally with houdini 18.5 and the mesh seems to open in other applications.
SP error:
Errors have been found while splitting meshes per UDIM tile:
Mesh 'ship_aa_FINAL_EXPORT' has a face spanning across multiple tiles: UV Tile 2, 1 (UDIM 1013) with vertex at U=3.2322, V=1.38228
Is there a way to scale each udim tile locally?....this is my last option tbh. I dont want to go in and manually select all the uv's for each tile and then scale down using uvedit node as I might miss out some uv islands. Is there a way to sale udim tiles within houdini procedurally?
Thanks
I had this issue trying to export terrain mesh to Substance.
Some stuff said on Substance forum -
It seems like some of your UVs overlap some tiles boundaries, which is forbidden, per the log:
Errors have been found while splitting meshes per UDIM tile
turns out one UV was ever so slightly over the UV grid.
Wasn't sure exactly what this meant, but could see it was some sort of uv overlap error.
Terrain segment set to 2x2 tiles.
Output tiles wrong - need to be rotated - rotate with uv texture.
Then double uv scale and move up to be in correct area for UDIM tiles.
- fabriciochamon
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Just came across this problem today, ended up using this simple alternative which handles crossing UV islands:
create a grid > uv texture
merge a couple copies with a "UV Transform" node before merging, so you construct the desired udim tiling grid.
uvlayout with the merged grid in the second input, set Pack into=Islands from second input
it is that simple, and should definitely be an ootb option in the uv layout node.
* attached example, and a comparision between packing into udim tiles Vs. packing into islands of second input (using the method above).
create a grid > uv texture
merge a couple copies with a "UV Transform" node before merging, so you construct the desired udim tiling grid.
uvlayout with the merged grid in the second input, set Pack into=Islands from second input
it is that simple, and should definitely be an ootb option in the uv layout node.
* attached example, and a comparision between packing into udim tiles Vs. packing into islands of second input (using the method above).
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