Nicolas Longchamps

Nicolas Longchamps

About Me

Expertise
Game Artist
Location
Canada
Website

Connect

Recent Forum Posts

How can I 'distort' noise based on a curve? May 30, 2018, 11:14 a.m.

This is because your points are moving, so the noise samples at a new position when you move them around. If you want your noise to “stick” to the surface when you move it around, you need a value on your points that doesn't change when you move them.
Rather than using @P, you could use UVs or a rest position.
http://www.sidefx.com/docs/houdini/nodes/sop/rest.html [www.sidefx.com]

Retopology or Merge Copy Stamp object, possible? May 25, 2018, 12:48 p.m.

You could try a VDB from poly (SDF) -> convert VDB to poly -> poly reduce.

Scattering Objects without Overlapping May 22, 2018, 11:34 p.m.

So i tried the grain solver method for fun and it works really nicely.