Ocean shader velocity problem in Lop

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I'm currently trying to render the ocean in Solaris.
But when I use the ocean surface, motion blur is disabled.
The motion blur works fine with the basic liquid shader, but I still want to use the ocean shader.
Does anyone know why?
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I've had tons of problem with solaris and motionblur. Mostly due to abc writing scale and scale affecting the motionblur.
When all else fails, dropping a cache node with 5+- rolling window frames seems to do the trick in my cases at least.
Andreas Weidman
VFX Supervisor - Dupe VFX
www.dupevfx.com
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