vector Varray;
for(int i = 0; i < @numpt; i++)
{
vector TempVector = point(0, "P", i);
push(Varray, TempVector);
}
i@templen = len(Varray);
for(int n = 0; n < @lengthW; n++)
{
for(int i = @LastValue * n; i < @LastValue * (n + 1); i++)
{
for(int j = i+1; j< @LastValue * (n + 1); j++)
{
vector ComTemp1 = Varray;
vector ComTemp2 = Varray;
if(ComTemp1.z < ComTemp2.z)
{
Varray = ComTemp2;
Varray = ComTemp1;
}
}
}
}
for(int i = 0; i < @numpt; i++)
{
vector lastVec = Varray;
//setpointattrib(0, "P", i, lastVec, "set");
}
I want vector Ascending
but
why "setpointattrib(0, "P", i, lastVec, "set")" <----- crash???