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Niagara sequence May 1, 2022, 9:53 p.m.
I want to play niagara made using Niagara Plugin in sequence.
In normal niagara, it is possible to control in sequence,
but niagara using HNJSON can not be repeatedly played and controlled.
In normal niagara, it is possible to control in sequence,
but niagara using HNJSON can not be repeatedly played and controlled.
vex array (crash) Nov. 2, 2021, 10:09 a.m.
vector Varray;
for(int i = 0; i < @numpt; i++)
{
vector TempVector = point(0, "P", i);
push(Varray, TempVector);
}
i@templen = len(Varray);
for(int n = 0; n < @lengthW; n++)
{
for(int i = @LastValue * n; i < @LastValue * (n + 1); i++)
{
for(int j = i+1; j< @LastValue * (n + 1); j++)
{
vector ComTemp1 = Varray;
vector ComTemp2 = Varray;
if(ComTemp1.z < ComTemp2.z)
{
Varray = ComTemp2;
Varray = ComTemp1;
}
}
}
}
for(int i = 0; i < @numpt; i++)
{
vector lastVec = Varray;
//setpointattrib(0, "P", i, lastVec, "set");
}
I want vector Ascending
but
why "setpointattrib(0, "P", i, lastVec, "set")" <----- crash???
for(int i = 0; i < @numpt; i++)
{
vector TempVector = point(0, "P", i);
push(Varray, TempVector);
}
i@templen = len(Varray);
for(int n = 0; n < @lengthW; n++)
{
for(int i = @LastValue * n; i < @LastValue * (n + 1); i++)
{
for(int j = i+1; j< @LastValue * (n + 1); j++)
{
vector ComTemp1 = Varray;
vector ComTemp2 = Varray;
if(ComTemp1.z < ComTemp2.z)
{
Varray = ComTemp2;
Varray = ComTemp1;
}
}
}
}
for(int i = 0; i < @numpt; i++)
{
vector lastVec = Varray;
//setpointattrib(0, "P", i, lastVec, "set");
}
I want vector Ascending
but
why "setpointattrib(0, "P", i, lastVec, "set")" <----- crash???
houdini VAT RBD ISSUE Oct. 28, 2021, 3:48 a.m.
I am currently using Houdini Indie version.
I tried to reder all in VAT node by choosing RBD dynamic mode, and wanted to run in UE4.26.
However, it doesn't properly work in UE4.26.
What can I do?
I tried to reder all in VAT node by choosing RBD dynamic mode, and wanted to run in UE4.26.
However, it doesn't properly work in UE4.26.
What can I do?
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