Hi, I'm exploring a workflow for rbd simulation inside usd. Currently, I export a static mesh and transformation each frame separately then stitch them together with usd stitch clips rop. But the exported value clip file only references each clip with absolute path into its assetPaths array. Is there a way to config the rop to output relative path instead?
Also after playing back or scrubbing the timeline to view the simulation composited in this way, the viewport performance during tumbling decrease a lot (from 80 to 3 fps).