Instancing Vellum onto POP stream

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My apologies as I posted this on the odforce forum too, but after 2 days I have not had the post approved. So if it appears here and there simultaneously, we may all combust!

My first post in the forum!

I have a particle stream and I'd like to use the particles to instance vellum objects. I have this working, almost.. The problem is that the Vellum Source creates a continuous stream for each particle, in other words, Particle Id0 has one object on frame one, two on frame two, etc.

The setup works if I give each particle one frame lifespan, but in my scene I want the vellum to stay attached to the particle as it moves. Should I create 2 pop sources and with the first, have 1 frame life span and create the vellum objects, then use the other pop source as a constraint or attach to geo to keep the vellum constrained to the particles as they move?

I only want one vellum object instanced on each particle, can anyone please offer any tips on how to achieve this?

Thank you!


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Can anyone help with this please?
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have a look at the hip.
it has a very simple 'target constraint' in the dopnet

I've utilized the popnets internal "just born" group to blast every point that is not freshly emitted. Before that I provided an InstanceID Attribute that will be transferred to the vellum objects, check in the vellumsource the Copy Instance Attr.
Edited by sekow - Nov. 12, 2021 03:13:12

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VellumOnPOP_02.hiplc (540.2 KB)

http://www.sekowfx.com [www.sekowfx.com]
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Thank you so much, I really appreciate the help. I wasn't aware of the copy instance attribute, thanks.
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