Strange HDA asset behavior in UE suddenly appeared

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Hi to Houdini people!

I worked with Houdini + UE4 about several months. And recently i met the problem.
In my UE4 scene i have several HDA assets, that contained static meshes. All of them are baked, and have "Remove HDA output after bake" set to ON.
And in UE editor HDAs dont have their outputs, good. But after i press "play" in UE4, this HDAs start cooking their outputs immediately.
So then i have double static meshes - the baked ones, and in HDA outputs.

Such a strange behavior. I didnt met this earlier.

Are there a ways to make these HDA outputs work in a right way?

Attachments:
bug.png (352.2 KB)

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Also in my case i have some another bugs, when "Remove HDA output after bake" isnt working

As a rough workaround, i placed all the HDAs in separate sublevel, and then turn its visibility off after HDA baking...
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