Hello!
I am trying to get the bounding volume of a unity_instance to then be able to use the bounding volume information.
I instance some prefabs like in this video.
Your text to link here... [youtu.be]
Like in the video, I have an attribute Create node that as the "unity_instance" attribute.
I tried adding a bound node right after but that did not work.
Getting the bound from an object merge worked but than I had to add the prefab twice in the HDA for every prefabs I wanted to use. This for me was not working and I prefer the visual of string compare to the object merge interface inside Unity.
The problem is that I don't know if it is possible to that the unity_instance string value and use it inside an Object Merge path.
Hopefully it is possible or there is another easy solution to my problem.
I added a base HIP scene in case it would help explain.
Thank you in advance for your help and have a nice day!