I'm trying to attach grains to a sphere as it passes thorough. However, using 'Attach to Geometry' in the solver is causing a great deal of swinging, no matter how high the constraint stiffness – see gif below. Id like the grains to stick much closer to where they hit (reducing the rest length doesn’t seem to help).
I can more or less eliminate the swing by using a pop wrangle and setting @v to zero each frame on the points that have stuck, but it seems like there is probably a better way to do what I want??
Test file also attached below if anyone has the time to help.
Many thanks.
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