Conform to incoming mesh.

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Sorry I'm still learning Houdini and Vex, but, can someone please help me offset points based on incoming geometry.
Currently I have I am using the "Mask from geometry" to determine the intersecting geo mask, and using a fixed value to push the points in or out. While it works, it's not ideal.
I would like the plane points to conform to the incoming geometry.
I've already searched various sources online and tried using VBDs, among other solutions.
I've also messed with "Nearpoint(s)", but that messed up the geo. I guess I'm just dumb.
Thank you for any and all support.

Attachments:
maskAttrb.png (2.6 MB)
whatwant.png (1.1 MB)
Push_Test.hipnc (120.1 KB)

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Hello Zeljko, What you want is probably this.

Attachments:
houdini_uO5JtTjPTV.mp4 (3.1 MB)
Push_Test_v01.hipnc (123.1 KB)

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Yes, that's exactly it! Thank you very much helping me out Ivan!
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