Render velocity texture for Volumes?

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Hi!
In the "what is new with Houdini 19" I saw that you could render velocity from volumes. I see that they use the flip tool to do that and get a texture atlas.
https://vimeo.com/638944231 [vimeo.com]

Is it possible to instead export them as normal frames?
I always comp in Fusion FX so would never export the atlas directly from Houdini.
Any tips/tutorials about how to export velocity and normal maps from volumes would be useful.

In the video I see that they use a Attributewrangle to get the velocity and normal map. Anyone knows what the actual script code would be for this wrangle? I cannot find any tutorials

Thanks
Edited by AndreasOberg - Feb. 10, 2022 09:26:29
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