I created a costume vel field, but I can only advect pops, not voxels.
I can art direct Pop sims but not pyro sims.
The Gas Advect node and its documentation is confusing me.
The only solution which I will go with for now is to create a pyro sim to advect a pop sim to then convert it to VDB from points.
Sudo Pyro sim, with extra steps.
Wondering if there is a way to do this directly instead of doing multiple steps.
I saw there's a Vortex field in the Houdini Sexy Pyro presentation, I'll try that tonight, for now, I'm going to leave the pyro siming.
Thank you!
How to Art Direct Smoke, Pyro Sims
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