override instanced static mesh's material

   2987   2   0
User Avatar
Member
3 posts
Joined: Sept. 2014
Offline
Is that possible to change instanced static mesh's material using "unreal_uproperty_"?
I tried many different name for the material element 0. but have no luck.
Any tips?
Edited by anon_user_10187590 - Feb. 10, 2022 00:41:06
User Avatar
Member
3 posts
Joined: Sept. 2014
Offline
Couldn't find anyway to override instance static mesh's material.
So I converted my static mesh into Blueprint actor then make a material instance type variable.
Then use unreal_uproperty_XXX to override the material.
I dont think this is a smartest way to do it.
Hope it helps.

Attachments:
test_0001_1.jpg (203.9 KB)
test_0000_2.jpg (291.6 KB)

User Avatar
Member
11 posts
Joined: Oct. 2019
Offline
Exactly looking for a solution to that as I want to override only the first material on the instances and not all the material ID.
  • Quick Links