Visibility sop and Solaris

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Hi,

in my crowd setup im creating the proxy geometry in sops which gets added to the agent layers along with the render geometry.
It all works nicely in solaris, but id like to hide the proxy geo in Sops. Using the visibility sop, the proxy primitives are not created in the shapelibrary in the scenegraphtree in Solaris. Wondering if there's an attribute i could use or a workflow which hides primitives (low res shapes) in Sops but displays them in Lops.

br,
andres
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