Crowds: vertical locomotion

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Hey guys!

Has anybody been able to coax crowd agents into locomotion that isn't horizontal, or tied to a terrain?

How would one pull off things like flying, or crawling up walls with houdini crowds?
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In case anybody needs to do this, too:

I was able to use the "motionclip extract locomotion" node to introduce vertical motion on the locomotion joint and update the clip with it.
This way the crowd solver will displace the agent vertically based on that clip.
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