Baking Round Corners as Normal Maps

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Hello,

I am trying to bake round corners to normal maps for Unreal Engine.

There are two SOPs, "Simple Baker" and "Maps Baker".

Using the Simple Baker works but is reeaaaaally slow and it the only way I got it working for multiple pieces was inside a loop with a python script which calls the "bake button"...

The "Maps Baker", is much faster and it also has an option for Round Corners but so far I did not get any results - at least not without a high res geo, which in my case does not exist since I just need edge detail. I could of course apply a bevel to everything, but since I am dealing with CAD poly crunched data, this gets pretty messy...


Am I doing something wrong regarding the Maps Baker Sop or is it simply just not possible to use it for shader based round corners since seems work with COPs instead of mantra...?

If so... is there a way to speed up the rendering of the simple baker? (guess just rendering a normal pass should be pretty fast...)

Thanks
Felix
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