level_path and _tag special attributes not working?

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Hi all, I am having trouble getting the unreal_level_path and the unreal_tag* attribute to work upon baking.

unreal_level_path: either "{world}/MySubLevel" or "/Game/Maps/MyTargetLevel" does nothing for me, not matter what I type it will always bake the result in to the current active level.

unreal_tag*: I tried adding the tag as the string attribute as well as on the attribute name itself (replacing *), none of those options have worked.




Before reporting as a bug I would love to know if am I just not setting it up wrong on my side

Thanks!

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ue4engineBug.png (124.4 KB)

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Ok, the tag was my mistake, I had to use a _uptoperty, I still have no luck with the "unreal_level_path" however.
Edited by rohmizuno - April 20, 2022 10:12:06

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