I have a FLIP sim and need to art direct some of it and I can't seem to figure out how to push (or pull, guessing the difference isn't a major issue) one side of it in a cone shape. Also I'm hoping reseeding will fill in any weird holes that would maybe start to appear as a static "lump" of water is forced out by the cone?
I would upload my .hip and explain my whole project but it is HUGE and currently a major headache I'm trying to sort out myself in the spirit of attempting to learn this beast called Houdini!
Thanks in advance for any help.
Nick.
How to create a cone shaped force for FLIP
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- Enivob
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Check out the recently posted FLIP tutorial on conforming fluid to a shape.
https://www.sidefx.com/tutorials/houdini-flip-liquid-morph-tutorial/ [www.sidefx.com]
https://www.sidefx.com/tutorials/houdini-flip-liquid-morph-tutorial/ [www.sidefx.com]
Edited by Enivob - June 5, 2022 14:06:14
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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