How to create a cone shaped force for FLIP

   2385   2   1
User Avatar
Member
44 posts
Joined: March 2018
Online
I have a FLIP sim and need to art direct some of it and I can't seem to figure out how to push (or pull, guessing the difference isn't a major issue) one side of it in a cone shape. Also I'm hoping reseeding will fill in any weird holes that would maybe start to appear as a static "lump" of water is forced out by the cone?

I would upload my .hip and explain my whole project but it is HUGE and currently a major headache I'm trying to sort out myself in the spirit of attempting to learn this beast called Houdini!

Thanks in advance for any help.

Nick.
User Avatar
Member
2658 posts
Joined: June 2008
Offline
Check out the recently posted FLIP tutorial on conforming fluid to a shape.
https://www.sidefx.com/tutorials/houdini-flip-liquid-morph-tutorial/ [www.sidefx.com]
Edited by Enivob - June 5, 2022 14:06:14
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
User Avatar
Member
44 posts
Joined: March 2018
Online
OK so checking out the tutorial, thanks.

I am curious to know as I proceed is SUCTION force 100% the way to go with this.

Not POP attract, somehow married with a cone???

What would be the pros and cons if both are possible?
  • Quick Links