KineFX Retargeting

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Hello,

I am trying to create working network to retarget mocap animation in better way than we do it right now using Maya and HumanIK.

And I hit the wall
I created a package with files I used ( fbx character template we use, t pose skeleton for stash pose reference and one of the mocap source fbx animations)and of course Houdini file.
Include a small read_me as well.

In the nutshell, root joint is going crazy and making feet contacts with ground ( y=0) broken.

I am absolutely sure that my lack of knowledge is the reason so, here I am asking for help

Thanks in advance,

George

Attachments:
KineFX_retargeting_pack_George.zip (8.6 MB)

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OK, after few hours of this and that I found out that if I pin L/R toe joint, and adjust the values ( fullbodIK node) feet get in place.
Few more steps to figure out and it will be a goodbye to HumanIK
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