Trying the new Pyro SOP here.
I have a sphere that I'm animating with Mountain.
I use Trail to create velocity for every point. Now I want to throw it into a pyro so the smoke inherites the velocity.
I tried with Pyro Source but it refuses to take the velocity attribute it just overwrites with the default one, at least when I fill points inside the mesh.
if I use Volume rasterizeattributes then I get the velocity but only on the surface.
Basically for an impact explosion I want to be able to animate the mesh, then fill the mesh with smoke that has velocity moving along with it.
Any tips would be appreciated.
Andreas
How to create a pyro volume with velocity from geometry?
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