I'm trying to bring some Vertex Animation Textures over into Playcanvas, but I can only use 8-bit textures, so I'm using the option 'Split Positions into Two Textures'. But I can't find anywhere online or in the documentation an explanation of how to take the two resultant 8-bit textures and reconstitute them into float3 positions in my shader.
Does anyone know how this works?
Question about VAT and 'Split Positions into Two Textures'
681 0 0- localstarlight
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