ZeroMQ (ZMQ) Client in Houdini ?

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Hello Everyone !

I've been trying to create a data transmission tunnel (or a live link, even better) between houdini and Unity, which is C#.
I have very little knowledge in this for now. I've been advised to use ZeroMQ for this inter-language case. I know rpyc is easily supported by Houdini but I did not dig that way yet.

Anyway, atm I get this error with Houdini 19.0.589
import zmq
error :
File "<stdin>", line 10, in <module>
File "C:\PROGRA~1\SIDEEF~1\HOUDIN~1.589\python37\lib\site-packages-forced\shiboken2\files.dir\shibokensupport\__feature__.py", line 142, in _import
return original_import(name, *args, **kwargs)
File "C:/Users/valen/AppData/Local/Programs/Python/Python37-32/Lib/site-packages\zmq\__init__.py", line 19, in <module>
_delvewheel_init_patch_0_0_12()
File "C:/Users/valen/AppData/Local/Programs/Python/Python37-32/Lib/site-packages\zmq\__init__.py", line 16, in _delvewheel_init_patch_0_0_12
WinDLL(os.path.join(libs_dir, lib))
File "C:\PROGRA~1\SIDEEF~1\HOUDIN~1.589\python37\lib\ctypes\__init__.py", line 364, in __init__
self._handle = _dlopen(self._name, mode)
OSError: %1 is not valid application


I tried from python sop and from houdinicore.py.
Is there a valid way to import zmq in houdini ?
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