How can I do this without running into infinite recursions?
I have packed rbds interacting with a flip sim. How can I use the position of the rbd objects to update the position of the wavetank? I want my object to be always centered in the middle of it. Since its movement is unpredictable I can't output a path or something.
Timeshift (to get the last frames data) doesn't help unfortunately. Wonder whether I can use a solver with "previous frame" somehow, but currently struggle with this idea. Is there a way in an expression to get the last frames result, so that there is no recursion problem?
Hope somebody has an idea.
Cheers
Tom
Move wavetank with an rbd object
652 0 1- Tom Mangold
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