Are animated textures possible in LOPs/Karma?
2041 3 2- lloydwood
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- lloydwood
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- No_ha
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- evanmathis
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Apologies for the thread necro...
I have a bunch geo brought in as USD assets that share a few of the same textures, but each assets has its own path to the material. To change any single one of those textures on one asset is super easy with an edit material properties node.
What I'm trying to figure out: Is there a simple way to change every instance of a particular texture for all assets?
I was thinking of putting the edit material properties further down the chain and try wildcards for the various textures in the various assets:
/geo/*/materials/KB3d_AtlasD/emissive
I'll try that when I'm back on my workstation, but I figured one of you smart folks may have encountered this before.
For context, I'm using motion textures & that has to be assigned outside of the asset (at least that's how I understand it).
I'm using a bunch of kitbash3d assets in a city setup and replacing the emission channels with video / animation.
I have a bunch geo brought in as USD assets that share a few of the same textures, but each assets has its own path to the material. To change any single one of those textures on one asset is super easy with an edit material properties node.
What I'm trying to figure out: Is there a simple way to change every instance of a particular texture for all assets?
I was thinking of putting the edit material properties further down the chain and try wildcards for the various textures in the various assets:
/geo/*/materials/KB3d_AtlasD/emissive
I'll try that when I'm back on my workstation, but I figured one of you smart folks may have encountered this before.
For context, I'm using motion textures & that has to be assigned outside of the asset (at least that's how I understand it).
I'm using a bunch of kitbash3d assets in a city setup and replacing the emission channels with video / animation.
Edited by evanmathis - Nov. 7, 2023 22:07:08
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