RFE: Resample Sop: In Reverse Vertex Order

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Hi,

The resample sop appears to resample a line by vertex order, not point order.
If you reverse-sort the point numbers on a line, the resampling direction
is not reversed.

I think it would be useful if the resample sop had an option when using
“Maximum Segment Length” and “Maintain Last Vertex” where you could
ask that the resampling is done in reverse vertex order.

When resampling a line with a fixed segment length, there's usually a little
bit left over - at the end of the line (at the last vertex). There's an option to
clip this off, or include it (“Maintain Last Vertex”).

In a sense, this RFE would mean the “First vertex” would be maintained,
and the smaller/remaining segment would be at the beginning of the line,
between points 0 and 1.

is this crazy talk?

b.
''You're always doing this: reducing it to science. Why can't it be real?'' – Jackie Tyler
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321 posts
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ben simons
Hi,

The resample sop appears to resample a line by vertex order, not point order.
If you reverse-sort the point numbers on a line, the resampling direction
is not reversed.

I think it would be useful if the resample sop had an option when using
“Maximum Segment Length” and “Maintain Last Vertex” where you could
ask that the resampling is done in reverse vertex order.

When resampling a line with a fixed segment length, there's usually a little
bit left over - at the end of the line (at the last vertex). There's an option to
clip this off, or include it (“Maintain Last Vertex”).

In a sense, this RFE would mean the “First vertex” would be maintained,
and the smaller/remaining segment would be at the beginning of the line,
between points 0 and 1.

is this crazy talk?

b.
Seems like a good (and nice and simple) RFE. You can, of course, achieve the same result by reversing the vertices with a primitive SOP first, but I agree that a button to do this would be helpful.
Antoine Durr
Floq FX
antoine@floqfx.com
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