Is there a way to animate a fractured object with keyframes and make the simulation take over when it collides with another fractured object using a DOP network?
I know you can add some initial velocity to the initial state of an object within the sim, but this does not give much control over animating its path, as with keyframes.
Setting the state of an object to Deforming Active Objects is an option but it starts give odd behaviour if you animate much past the frame of impact.
How to blend dynamic sim with keyframe animation?
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- litote
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