Hello,
I'm generating roads and building information from some imported OSM data. I'm looking to take the buildings generated and project/cast them to the terrain height field. I'm working in a mountainous environment. Currently, all of the building are on the same plane, either too low or clipping the terrain. I'll include a picture here to demonstrate this hurdle.
I'd love some info about related nodes that can achieve my goal. If I could bring these OSM generated buildings to the correct height, the final product would be amazing.
-Coulter
Open Street Map building data projection to a height field?
1286 3 2- CoulterH
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- CoulterH
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- GOgraphR
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My Approach would've been to pipe the "buildings" through a point VOP/Wrangle and look at the terrain polygon's distance, then displace the Building to "touch" the terrain.
in VEX this would be thefunction.
or the Ray SOP and some follow up. As the Ray SOP computes distance for each point you could end up with flattened buildings.
in VEX this would be the
intersect
or the Ray SOP and some follow up. As the Ray SOP computes distance for each point you could end up with flattened buildings.
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