Development Editor is fine.
2>[13/91] Compile [x64] HoudiniInstancedActorComponent.gen.cpp 2>[14/91] Compile [x64] HoudiniOutput.cpp 2>D:\TFEC.DDoD.UE\Engine\Source\Runtime\CoreUObject\Public\Templates\Casts.h(85): error C2027: use of undefined type 'UBlueprint' 2>D:\TFEC.DDoD.UE\Engine\Source\Runtime\CoreUObject\Public\Templates\Casts.h(424): note: see declaration of 'UBlueprint' 2>D:\TFEC.DDoD.UE\DDoD\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniOutput.cpp(404): note: see reference to function template instantiation 'To *Cast<UBlueprint,UObject>(From *)' being compiled 2> with 2> [ 2> To=UBlueprint, 2> From=UObject 2> ] 2>D:\TFEC.DDoD.UE\Engine\Source\Runtime\CoreUObject\Public\Templates\Casts.h(85): error C2338: static_assert failed: 'Attempting to cast between incomplete types'
and
2>[45/91] Compile [x64] HoudiniEngineRuntimeUtils.cpp 2>D:\TFEC.DDoD.UE\DDoD\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineRuntimeUtils.cpp(799): error C2653: 'FPaths': is not a class or namespace name 2>D:\TFEC.DDoD.UE\DDoD\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineRuntimeUtils.cpp(799): error C3861: 'IsRelative': identifier not found 2>D:\TFEC.DDoD.UE\DDoD\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineRuntimeUtils.cpp(800): error C2653: 'FPaths': is not a class or namespace name 2>D:\TFEC.DDoD.UE\DDoD\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineRuntimeUtils.cpp(800): error C3861: 'ConvertRelativePathToFull': identifier not found 2>D:\TFEC.DDoD.UE\DDoD\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineRuntimeUtils.cpp(802): error C2653: 'FPaths': is not a class or namespace name 2>D:\TFEC.DDoD.UE\DDoD\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineRuntimeUtils.cpp(802): error C3861: 'DirectoryExists': identifier not found 2>[46/91] Compile [x64] HoudiniParameterColor.cpp 2>[47/91] Compile [x64] HoudiniCompatibilityHelpers.gen.cpp
Fixes are very trivial:
In HoudiniOutput.cpp include is missing:
#include "Engine/Blueprint.h"
In HoudiniEngineRuntimeUtils.cpp another include is missing
#include "Misc/Paths.h"
Could you please update the sources with these fixes on the GitHub? Thanks!