Looking for advice and experiences using houdini to direct drone shows.
Intuitively it tells me to use a POPNET with different goals to blend between different animating shapes, making sure each ID follow properly and setting certain limits(velocity, acceleration and spacing).
Does anyone have any experience in this particular field? I'd love to pick your brain or get some advice.
Thank you.
Drone Show Workflow.
943 2 0- doublemendesign
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- cncverkstad
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- doublemendesign
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cncverkstad
Houdini its perfect tool for that
Just search on Qiita web site
"Tello-Python-Houdini"
Have Fun.
Thank you so much. The client actually has their own translation software so "all" I have to do is create the flightpaths for the drones. It would be enough to move points in space and work with Cd attributes.
I am looking for a way to smoothly animate between shapes(a flock of drones into trees into spheres for instance) but I need to make sure I respect certain limits as described before. Popnets seem like they make sense but maybe blendshapes would work? Would love to hear some thoughts, thank oyu.
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