Convert RDB sim to FLIP fluid after destruction occurs

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Hello, I am trying to convert RDB simulation into the FLIP fluid.
I am using a sphere with Voronoi fracture and in dopnet I am using RDB fractured object with RDB solver.
I am using Switch node to Switch to FLIP solver from the RDB solver using the condition "$FF>8". However the problem is that after the FLIP solver gets enabled by the switch node, it keeps initial shape and doesn't break into pieces of the Voronoi fracture.
At frame 8, the object is already severely broken once it impacts the ground.
My goal is to convert the pieces of the sphere at frame 9, into the FLIP fluid with high viscosity (1000) (to possibly melt them later on).

I attached the file with my current setup.
Can you help me please?
Thanks!

Image Not Found

Edited by raketoplan - July 25, 2023 15:47:16

Attachments:
Smash.hipnc (678.7 KB)
Screenshot 2023-07-25 at 21.46.27.png (842.6 KB)

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- there is a tutorial on vimeo
Fallen Angel
from BW Design - http://benwattsdesign.com/ [benwattsdesign.com]

https://vimeo.com/122217238 [vimeo.com]

maybe this point you in the right direction
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It seems that at least these two steps you should improve.
Frist, use the dynamic rbd geo as the flip initial source, and then make the particles to inherit the velocity of rbd.

Attachments:
Smash_v2.hipnc (703.1 KB)

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