How do I set a HDA mesh to have no collision in ue4? By default it uses every polygon for collision. When I try to set the mesh in my scene to ‘no collision’ it changes back to Block All when I press play. All suggestion welcome!
Ignore the ramblings of a madman... when I came back to this the next day, it was all working as expected. Nothing to see here, move along
In case anyone else finds this and needs to do something similar, this is from another post and is how I set NoCollision on my HDA generated meshes in unreal:
use a generic uproperty attribute, but the collision presets are a special one, as its internal value is named differently:
add a “unreal_uproperty_CollisionProfileName” string attribute.
Set its value to the name of the collision preset you want to use, “Block All” in your case.