Is there any way to emulate Maya's "Unfold Along U/V" from the UV toolkit?
I have tried all the houdini nodes but I can't replicate a similar result. It would be so useful in procedural modeling.
Is there a way to emulate Maya's "Unfold Along U/V"?
813 4 1- PaoloGiandoso
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- CYTE
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I recommend this tool, to gridify your uvs.
https://www.orbolt.com/asset/mifth::mifth_uv_grid
Cheers
CYTE
https://www.orbolt.com/asset/mifth::mifth_uv_grid
Cheers
CYTE
Edited by CYTE - Nov. 4, 2023 10:38:09
- PaoloGiandoso
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CYTEThanks! This seems very very useful, but not exactly what Unfold Along U does unfortunately.
I recommend this tool, to gridify your uvs.
https://www.orbolt.com/asset/mifth::mifth_uv_grid
Cheers
CYTE
- CYTE
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- PaoloGiandoso
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CYTEI don't think it would unfortunately 🤔. Seems like this tool makes the uvs fit into a perfect grid on both axis, while the maya one organically unwraps the selected UVs on a single axis only.
you can use an uvlayout first and then this grid hda. should yield the same result as Unfold along u?
Edited by PaoloGiandoso - Nov. 4, 2023 19:38:41
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