Lights doesn´t render on OpenGL node

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Hello, I seem to be struggling with a process that is supposed to be very simple but for some reason I cannot figure the source of the problem.

I am trying to render a few frames using an OpenGL node, with some lights. The render works but the lights don´t appear on my COP file, even if I force the lights on the settings of the OpenGL node.

Currently I just have the most simple setup to see what I am doing wrong:
  • I have a simple sphere without material applied
  • A couple of Distant Lights of different colours placed on different locations
  • An OpenGL node that forces both the object and the lights to be rendered

I am just rendering the frames and then opening the files on a COP network to see the results. I would expect the lights to be lighting the sphere, but it's not the case. I have tried using a Mantra node to check if anything on my setup is wrong, but the Mantra node does the work perfectly, so at this point I have no idea of what is the issue.

If anyone could give me some support or ideas to try I would thank you a lot. I attached the scene as well just in case.
Edited by Lifarino - Dec. 1, 2023 09:14:22

Attachments:
OpenGLTest.hiplc (250.4 KB)

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This was fixed in 20.0.535.
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Thanks malexander! I installed latest version and now it works perfectly. Thanks for your time!
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