Are objects copied in Houdini also copied in Unity??? Or uni

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Hello, Houdini. I have a question regarding the houdini engine. Please tell me, when I add an hda with an input in the form of a curve, and on the curve itself using the copy to point node I copy objects and transfer it all to the houdini engine - then are the copied objects copied from the point of view of the unreal engine?? That is, are they optimized in the engine??? Or is each object considered in the engine as a unique object???? I'm making a fence generator with a huge number of boards and I'm worried that thousands of boards will consume more resources than one manually copied fence section in the unreal engine Are they considered by the engine as unique objects or as copied ones?
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