Texture from Substance

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Hi guys!

I have an issue that is turning me crazy.
So i exported a Hi res obj from my convertheightfield1 in Houdini:



and a Low res obj from a uv layout:



Everything looks fine in Substance as you can see:



But when i export the textures and import it in Houdini it looks like the texture map rotate to 90°:



Do you guys have any idea what happened here?
Edited by VinceP - Jan. 15, 2024 16:44:06

Attachments:
mountainSubstanceH.png (946.4 KB)
Hires.png (23.1 KB)
lowRes.png (28.4 KB)
mountainSubstance.png (926.9 KB)

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Ok so i tried to work with just the High resolution terrain on Sbustance and it's working.
I don't know what i did wrong but when i use the Low res file and then i bake with the High res it's a mess in Houdini.
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Did you use a Hipoly cage when baking in Substance? I'm pretty new to Houdini and Substance, but something similar happened to me a while back, and using a high poly as the cage solved my issue.
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I don't know if you are talking about this:
But i tried with just the High res file as the cage and it's not working either.
Maybe i'm doing something wrong ^^
Edited by VinceP - Jan. 20, 2024 11:24:53

Attachments:
substanceBake.png (5.5 KB)

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