How to use Vellum Source DOP inside Vellum Solver?

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Hi!

I use a vellum solver at the geo level, and simply make soft vellum objects fall on top of each other



But now I want to additionally spray my objects with liquid while falling. Can I do it inside the vellum solver by attaching something to the source output node?



Or should I do it some other way?
Thanks!

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