Vellum points viewport issue (gl_spherepoints)
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- tiredfx
- Member

- 11 posts
- Joined: Sept. 2007
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My vellum points in the opengl viewport fade away at a certain distance from camera, is there a setting to stop them from fading away?
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- dsa1462
- Member

- 2 posts
- Joined: Jan. 2017
- Offline
Same issue, trying to setting near/far clipping distance but no luck.